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Thread Statistics | Show CCP posts - 29 post(s) |
FT Diomedes
The Graduates Get Off My Lawn
1849
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Posted - 2015.10.26 18:02:08 -
[1] - Quote
I really like the amount of salvage required to build these rigs. That will be a much needed shot in the arm for explorers (and those who hunt them). Currently T2 small and medium rigs are so cheap it's pretty much a no brainer to use them on just about everything.
My recommendation would be to add some required components to the data sites as well, to encourage an equal level of competition for those sites.
All around, I would love to see tons of T1 minerals, T1 and T2 salvage, PI, and other basic materials go into these new structures. ISK is relatively worthless right now in Eve. Increasing the demand for the basic building blocks will go a long way towards curbing some of the horrific inflation we have seen.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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FT Diomedes
The Graduates Get Off My Lawn
1852
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Posted - 2015.10.27 12:01:12 -
[2] - Quote
I do not think the XL structure is nearly expensive enough. Needs to use more T1 minerals.
Additionally, the copy time for the BPC's is too short.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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FT Diomedes
The Graduates Get Off My Lawn
1853
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Posted - 2015.10.27 17:06:08 -
[3] - Quote
CCP Ytterbium wrote:Anthar Thebess wrote:What about current outposts - to what size of the of citadel they will be changed.
What about NPC stations in sov space - will they be changed? Finally what about NPC stations in NPC null - if you make them destructible - i think 'next day' MOA , or SOE will be homeless . Outposts will not be replaced with Citadels. They'll be reimbursed, along with their upgrades. NPC stations will most likely not be touched. We'll give you more details on that as we get closer of feature parity with them.
This is wonderful to hear! Keeping the NPC stations is essential to having a healthy null sec ecosystem.
It would, however, be awesome to see the outpost models get replaced with the citadel models.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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FT Diomedes
The Graduates Get Off My Lawn
1863
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Posted - 2015.10.30 14:56:10 -
[4] - Quote
Pine Marten wrote:Why has the design decision been made to make every station look the same?
I am fairly sure they mentioned SKINs for citadels. This would be a logical thing for CCP to produce and sell. It would also be a great way to introduce the first "custom" alliance skins. I would imagine that being able to prominently display the alliance logo on a structure would be a popular choice in the NEX.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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FT Diomedes
The Graduates Get Off My Lawn
1863
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Posted - 2015.10.30 15:01:23 -
[5] - Quote
Tipa Riot wrote:Have few questions and "doubts" about the citadels ...
... tethering effectively means, you are safe on undock and can safely escape to and arrive from warp (bubbles aside); nobody can force you to fight or interact with an invading force, no room for exploiting piloting mistakes, right? ... as Citadels are about to replace not only POSs but also (player) stations, this will drastically reduce options to fight for smaller gangs not able to reinforce the Citadel itself and capable to operate multiple siege events ... also the powerful Citadel weaponry will make it impossible for smaller groups to even stay in range of hostile stations, right? ... Wormholes, today you can shoot down SMAs (everywhere, not only in WH) for loot on an inactive tower pretty easily solo, with the Citadels you always need a multi-stage siege fleet ... this again drastically reduced conflict potential.
So is the desired goal of the new mechanics to make Null, Low and WH much much safer for the defender than today? Because this is, what I read from the blogs and don't like ...
Tipa,
1. When CCP invents a way to prevent piloting mistakes, the universe will produce a better pilot.
2. How are the new structure reinforcement mechanics so different from the POS-reinforcement mechanics, such that a smaller gang will be unable to do something in the future that it can do today?
3. The "powerful Citadel weaponry" has to be manned in order to present any kind of threat.
4. If someone goes "inactive" and leaves their new structure unattended for 48 hours, you will be able to kill it and loot the same as you can today. You just won't get the totally free loot pinata because someone forgot to fuel a POS.
In short, I do not see how Null, Low, and WH are getting much safer.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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FT Diomedes
The Graduates Get Off My Lawn
1864
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Posted - 2015.10.30 19:13:22 -
[6] - Quote
Querns wrote:Tipa Riot wrote:Querns wrote:I'm failing to see how this is a significant departure from starbases. Again you missed the point, because it is not much different from starbases defense wise ... but with the twist that outposts (stations) are replaced by them too, and citadels are much more versatile than current starbases (like stations). Your point is that a sharply scoped vignette relying on pilot idiocy to generate kills will be supplanted when citadels arrive because... pilots will somehow instantly mutate into perfect rational actors upon being tethered. I wasn't aware tethering boosted cognitive ability.
Tipa is clearly not familiar with the saying, "build an idiot-proof system and the world will produce a better idiot."
I have to say that if you currently get most of your kills by exploiting other players' lack of knowledge of basic game mechanics, you will probably continue to get plenty of kills when mechanics change.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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FT Diomedes
The Graduates Get Off My Lawn
1875
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Posted - 2015.10.31 18:55:26 -
[7] - Quote
Tipa Riot wrote:
I mean, in a roaming gang or with camping you can get kills on stations today (for whatever reason*). This is no more with citadels, hence this is a not so small safety improvement... and I'm questioning if EvE needs more safety.
EDIT: * pings maybe one reason, but also the pilot too optimistic about his tank, or the insta-warpout not good enough, or warping at wrong range to station, etc.
If the enemy has one pilot manning the guns on the station, that means one less pilot outside fighting on the undock. I really do not see this as a major change. Most of the time it is a terrible idea to fight on the undock anyway (yet silly people keeping doing it and dying hilariously when the defenders undock overwhelming force because people finally come back from being AFK).
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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FT Diomedes
The Graduates Get Off My Lawn
1881
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Posted - 2015.11.01 18:30:14 -
[8] - Quote
Iski Zuki DaSen wrote:the amount of salvage in need for t2 rig for citadels and especialy for xl size one is ridiculous also no trade goods are in need for citadel production
either fix the loot tabble of the salvage (the drop rate and the percentage should be higher and with better analogy ) or simply add few trade goods in rig making and cut the slavage needs by alote
The salvage needs are awesome. Will be a serious shot in the arm for explorers and should get more people out running the sites.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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